

This mod adds TONS of dialogue options, minor quests and backround stories to a lot (LOT) of characters in the game. This version ( ) just adds non-static merchants, drifters, bands of marauders, etc that really fit in giving a more dynamic feel to the world.Ĭoupled with LGNPCs ( ), the world really comes alive. I recommend using the 5.1 + 5.2 version of MCA because the later ones (7.0) brings some lore-harming stuff. It just makes the game much more enjoyable and the choices matter due to functional balancing - improves roleplay.Ģ) Morrowind Comes Alive + Less Than Generic NPCs It does make the game a little more challenging by not facilitating a min/max approach to it by use of exploits and such. It's basically a huge balance project that alters Attribute - Skill relationships, Birthsigns, Spells, Alchemy, Economy and much more. I am using besides MGSO two set of mods that I consider vital:


You may play the game only with it, as it contains not only Graphic and Sound Overhauls, but bug fixes and tons of balancing.
