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Lgnpc (less generic npcs) project
Lgnpc (less generic npcs) project










lgnpc (less generic npcs) project

This mod adds TONS of dialogue options, minor quests and backround stories to a lot (LOT) of characters in the game. This version ( ) just adds non-static merchants, drifters, bands of marauders, etc that really fit in giving a more dynamic feel to the world.Ĭoupled with LGNPCs ( ), the world really comes alive. I recommend using the 5.1 + 5.2 version of MCA because the later ones (7.0) brings some lore-harming stuff. It just makes the game much more enjoyable and the choices matter due to functional balancing - improves roleplay.Ģ) Morrowind Comes Alive + Less Than Generic NPCs It does make the game a little more challenging by not facilitating a min/max approach to it by use of exploits and such. It's basically a huge balance project that alters Attribute - Skill relationships, Birthsigns, Spells, Alchemy, Economy and much more. I am using besides MGSO two set of mods that I consider vital:

lgnpc (less generic npcs) project lgnpc (less generic npcs) project

You may play the game only with it, as it contains not only Graphic and Sound Overhauls, but bug fixes and tons of balancing.












Lgnpc (less generic npcs) project